Heellooo people. First of all, I want to say September has been the most eventful month in my entire life. I spend the first two weeks in US, visiting Los Angeles and Las Vegas. I've never been to US before, it was an adventure. When I got back home I published Zotagius on Tapastic, it's now closing in on 100 subs, which is crazy.
Also, I met Mark Crilley at Raptus Comic Fest the previous weekend. He was my biggest inspiration and "teacher" when I started drawing. Still can't get over I met him hahah.
Back to Zotagius, thanks to all the faves and comments! It means a lot! I want to write about the process I went trough making the first chapter.
Look at this as a "behind the scenes" for Zotagius. If you are an aspiring comic artist I hope you find this helpful!
If you haven't read Zotagius yet, you can read it HERE--The Comic--
Let's start! Take a look at this masterpiece below
This is the storyboard for chapter 1. It looks like crap, that is what it's supposed to do. It's sketches of each page just to give an idea what they will look like. It can be as detailed as you want, some artist makes really cool storyboards. But keep in mind this is the idea phase, and ideas needs to be dropped as easy they are creating. If you spend much time on one idea, it's harder to leave it behind and create new ideas.
If you don't plan your comic you're likely write yourself into a wall, or the comic will lack consistency or have bad pacing.
I didn't write a script for Chapter 1. There's little dialogue beside the characters saying what to do or what is happening. But I have a script for chapter 2. If I do a new journal for chapter 2, I'll write more about scripts.
This is the page processes from thumbnail to finish.
1. The thumbnail. Very very very poor quality.
2. Early sketches. The page is now moved on to it's own file. I create the panels and fill them with quick drawings. I did this with the entire chapter before I moved on with the actual drawing. That way I can get a feel for the comic. If something is off in terms of pacing, this is a good time to fix it. The only thing that remains from this part until the final are the panels.
3. Sketch. The hardest and the most important part. I'm very rough with my sketches, especially the backgrounds. How you draw your comic is up to you!
4. Lineart. I turn down the opacity on the sketches and draw the lineart on a new layer. The brush is 2px for characters (3 or 4 px if they are closer to the screen) and 1px for the backgrounds. I don't lineart everything in the background, I like the be free when I paint them later. I separate objects close to the screen with objects in the background, this makes it easier when I go over with the blur tool later on.
5. Colors and speechbubbles. The magical final part. I can't go over the entire coloring process now. But what I do briefly; First I add base colors to everything, making sure ever color fits nicely. Then I add shadows and details. I add extra light effects here and there. Then I add blur, speed lines, text and SFX. At the end I add a very dim photo filter.
And voila! The page is done!--References--
I use alot of references. Most of them are photos I've taken. Most of these were taken last summer.
This is actually where I have my part time job.
My friend had the honor of being the very first zombie lol
I turned their garage into a house. I wonder if they will ever know I used it in my comic.
I screwed up the time.
There are plenty more, I download tons of images as well. I use references for everything, not just for backgrounds but characters too.
When a character uses something or wears anything, I find images for it. I use sites like stockphotos.com and gettyimages.com to find whatever I need.
And when I need a zombie I actually use jailbase.com. Mugshots are excellent for zombies.
Well, I hope you found this somewhat interesting. I might
start making tutorials for specific parts. I've had the idea of making tutorials for a while, it would be nice to try out.
If you have anything to ask, please leave a comment! Thanks for reading! ^^